One of Europe’s leading games developers, Rebellion is the studio behind hit games such as Sniper Elite, Sniper Elite V2, Aliens vs. Predator, Rogue Trooper, and Star Wars Battlefront: Renegade Squadron.
Established in 1992 by brothers Jason and Chris Kingsley, the Oxford-based developer’s reputation was firmly established by the innovative Alien Vs Predator on the Atari Jaguar in 1995 and Aliens Vs. Predator on PC in 1999, both games years ahead of their time.
In 2005, Sniper Elite received critical acclaim, global sales success and won the TIGA Award for ‘Best PC/Console Game 2005’. Lauded as ‘The Gran Turismo of war games’ by the gaming press, it has built upon the collection of Rebellion-owned IPs, which includes World War Zero and the 2000 AD characters Judge Dredd and Rogue Trooper.
After the purchase of seminal British comic book 2000 AD in the year 2000, Rebellion released two games on popular characters from the long-running title – Judge Dredd: Dredd vs. Death in 2003 and Rogue Trooper, which won both critical acclaim and was nominated for two British BAFTA awards for ‘Best Character’ and ‘Best Screenplay’ later that year.
In 2010, Rebellion’s Aliens vs. Predator game became the fastest-selling game of 2010 in the UK and a number one hit for SEGA.
2012 saw the release of two major games from the studio. Neverdead for Konami was developed with Shinta Nojiri and Sniper Elite V2, which Rebellion co-developed with 505 Games, has already been a hit – reaching the top of pre-order charts for almost all major retailers.
In addition to games and comics, Rebellion’s book publishing arm – Abaddon Books – was launched in the summer of 2006. Focusing on science fiction adventure and fantasy stories, Abaddon was joined by Solaris, bought from BL Publishing, and the two imprints have built up a substantial body of critically-acclaimed and bestselling work.
It is Rebellion’s aim to produce innovative videogame products of the highest quality, to have solid links with comic, book and movie content to ultimately ensure that the final consumer experience is as exciting as possible.